3D E-Rickshaw model, crafted in Autodesk Maya and textured in Substance Painter!
Excited to showcase my latest 3D E-Rickshaw model, crafted in Autodesk Maya and textured in Substance Painter! This project focuses on realistic details, optimized topology, and high-quality PBR textures, making it ideal for game development and real-time rendering.
A big step forward in enhancing my hard-surface modeling and texturing workflow! Always open to feedback and collaboration. Let’s push the boundaries of game-ready assets! Would love to hear your thoughts!





#3DModeling #GameArt #SubstancePainter #AutodeskMaya #GameReady #HardSurfaceModeling #3DTextures #CGI #VFX #PBRTextures #GamingIndustry #UnrealEngine #Unity3D #3DGameAssets #TechArt #EnvironmentArt
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