3D Cannon Modeled, crafted in Autodesk Maya and textured in Substance Painter!
Just wrapped up this high-poly cannon model in Autodesk Maya! ⚙️ While it's still in its raw, untextured form, the details and structure are coming together nicely. Excited to take the next steps with UV mapping and texturing! What do you think? Any tips or suggestions for improvement? Drop your thoughts in the comments! 👇






#3DModeling #Maya3D #CGI #WIP #GameAsset #3DArt #Blender #AutodeskMaya #VFX #DigitalArt #3DRendering #Design
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